Website powered by

FireWeaver Character Development

Visual development for the re-design of a flame-weaver character for a mobile game.

The first round of exploration is about finding visual que for a general appearance of the characters. Elements like bare feet and fiery-lava elements in arms and legs are liked from the beginning.

The first round of exploration is about finding visual que for a general appearance of the characters. Elements like bare feet and fiery-lava elements in arms and legs are liked from the beginning.

The hair is going to play an important rol in the character, so I did plenty of exploration for it. The approved design is from this sheet, the lava-like straight version moves forward.

The hair is going to play an important rol in the character, so I did plenty of exploration for it. The approved design is from this sheet, the lava-like straight version moves forward.

Different version exploring shape and visual language.

Different version exploring shape and visual language.

Different version exploring shape and visual language.

Different version exploring shape and visual language.

Different version exploring shape and visual language.

Different version exploring shape and visual language.

As part of visual exploration, trying shapes and textures that already exist and are popular moves the process forward.

As part of visual exploration, trying shapes and textures that already exist and are popular moves the process forward.

A combination of the previous shapes plus the style that they require, I create a final linear that gets approved.

A combination of the previous shapes plus the style that they require, I create a final linear that gets approved.

And the final step for me was the color palette for the character. This is approved and sent to the client.

And the final step for me was the color palette for the character. This is approved and sent to the client.